While it can also be played using just the AD&D® game core rules (the Player's Handbook and the DUNGEON MASTER® Guide), this adventure offers a perfect opportunity to experience all the potential of the new optional rules. The Gates of Firestorm Peak is the first adventure designed especially for use with the new rules presented in the three PLAYER'S OPTION books: Combat & Tactics, Skills & Powers, and Spells & Magic. Will you pass through to discover the secrets that await beyond the portal none has ever dared and returned? Now the Dragon's Tear once more flickers in the sky, and the glass gates on the mountainside beckon. "Once a generation, they say, a strange comet appears in the sky overhead and the gates of Firestorm peak swing open, (twenty-seven years ago, your father led his band of adventurers into the mysterious mountain, never to return. Its death would free the kuo-toa, but potentially at great cost: if the kuo-toa lose their powers, will Blibdoolpoolp die? Though the connection gives them psychic powers, it also turns them into powerless thralls, explaining their self destructive behaviors.Ĭonstrained by the same leash on her children, Blibdoolpoolp seeks adventurers to destroy the elder brain. She discovers that a corrupted elder brain deep in the Underdark has a connection to the race One of her chief concerns is understanding the kuo-toa’s psychic affliction, which causes them to undermine themselves whenever they strive for greatness. Like all good mothers, she nurtures and protects. Blibdoolpoolp is the most widely worshipped, and thus most powerful, of their gods.īlibdoolpoolp views the kuo-toa as her children despite having been born after them. That same affliction gives them the power to bring those gods to life. The kuo-toa are a piscine race with a psychic affliction that makes them behave erratically and invent gods when feeling threatened.
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